T1 heavy turret : high range and health, but expensive.T1 small turret (from the base game) : high dps but low range and health.Advanced defense optionsĮach faction has the following items, buildable by there tier respective field engineers : With an exception for T3 experimentals gunships that are atually spaceships, thus not buildable in factories but by engineers. Battleship : (buildable in naval factory) high firepower, range and health, low mobility.Gunship : (buildable in air factory) high air-sol dps but weak against fighters.Assault Bot : high mobility and fire rate, lower range and damage.Mobile siege unit : high firepower and range, low mobility.Tech 1, 2 and 3 experimentalsĮach tech level has it's experimental unit set mod mid-game superiority. In Mixed Combat Pack, every unit or building has it's specific use case, like in the base game. The reason behind this is to not have off-screen buildable components like we can have with Total Mayhem, and there are so many options that most of them becom useless. Both can build experimental mobile units. In this mod, the 2 typs of engineers have their specific buildset.īasically, engieers can build economic or intelligence and field engineers can build defense. Mod content Engineers and field engineers Delete the previous MCP folder in your mods.Copy the MCP folder to the right location.Open the git bash inside the mcp-mod folder.Copy the MCP folder in Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods.Open the git bash at the location where you want to get the files.The 1.0.27 LAN/Skirmish hack is not compatible with any other version - the game engine in 1.0.30 has been adjusted to require an internet connection. Versions 3.0 or above require a connection to the internet to operate and so will no longer work. It is possible to play Skirmish or LAN games using version 1.0.27 and the appropriate hack. The Supreme Commander beta is now closed. Maps TCCs TA MapPack - 'remastered' Total Annihilation map pack for SupCom Sorian AI v2.83 - A replacement for the standard AI SC:TA 0.57 beta release - a Total Annihilation Total Conversion mod for Supreme Commander a work in progress Strategic Whiteboard - This mod allows you to draw (in a limited fashion) to coordinate with your allies. Mods SCA UI Mod 3.0 and v3.2 - very customisable UI mod. You should make sure you have uninstalled GPGNet and removed its files before running this installer.Īlot of 3rd-party maps and mods are available from the GPGnet vault along with replays and other stuff. It is not of much use anymore as GPGnet was shutdown in March 2012. This is the final version of GPGnet released. Headers, parsers and examples of SupCom animation and model formatsĪn updated GPGnet installer is available here. Supreme Commander Map Editor v4.0 pre-alpha (copy to SupCom bin directory) Supreme Commander Map Editor v1.0 pre-alpha (copy to SupCom bin directory) New units are currently being released via patches. Gas Powered Games has not yet released any official maps for download and it is not known if they ever will. As a result these patches may not work on GPGnet patches released have been archived here. To install a GPGnet patch you must copy the patch to the GPGnet directory and run it from there. 3217 revision B has been released which should correct these issues. ² Some people have experienced difficulties involving missing or invalid INI/Registry entries when trying to patch up to build 3217. ¹ This patch removes SecuROM security checks See 01-README.txt for patch release notes These patch from the retail/gold version (v) up to the The following incremental patches are available: The retail (gold) versions build number is 3189 - a clean install will have this build number. Supreme Commander Map Editor v1.0 pre-alphaĬurrently build numbers are being used to identify different versions of Supreme Commander. Supreme Commander Patch v to v (only patch required for a fresh install) The following are the latest files available for Supreme Commander: Supreme Commander: Forged Alliance a stand-alone expansion for Supreme Commander. Third-Party stuff including Tools, Mods and Maps This is the FTP Archive on ftp.zx.net.nz. Supreme Commander on the ZXnet FTP Archive
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